Shader 代码部分 1 2 3 4 5 6 7 8 9 10 shader_type canvas_item; uniform vec2 center=vec2(0.5); uniform float rays=24.0; void fragment(){ float ang=atan(UV.y-center.y, UV.x-center.x); float k=abs(sin(ang*rays)); COLOR=texture(TEXTURE,UV) + vec4(vec3(k*0.15),0.0); } 编辑器调整 原型参考